Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Heroes & AI

Notices

Reply
 
Thread Tools Display Modes
Old Aug 11, 2008, 05:24 AM // 05:24   #21
Desert Nomad
 
DarkSpirit's Avatar
 
Join Date: Feb 2006
Location: Redmond
Advertisement

Disable Ads
Default

If I have to take 1 hero to use another elite other than Discord I would choose the MM.

If you think Rotting Flesh is bad because it is a 3s cast, then animation bone minions is just as bad. When a corpse becomes available, the MM spends time animating minions rather than spamming discord. At least with Rotting Flesh once an enemy is diseased, it spreads and they wont cast it on a target that is already diseased. But since the other heroes can help cover with the discord spamming, the effect is not that bad. In discord build, everything is targeted to support discord one way or another, so the poison from minion bombing also serves that purpose. Having that one MM helps with that purpose.

You dont need too many MMs because the ultimate goal is to spam discord to kill as fast as possible, not create a > 10 minion wall, otherwise it should be called minionway instead of discordway.

Last edited by DarkSpirit; Aug 11, 2008 at 05:28 AM // 05:28..
DarkSpirit is offline   Reply With Quote
Old Aug 11, 2008, 05:33 AM // 05:33   #22
Krytan Explorer
 
Darkside's Avatar
 
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
Default

Here's what me and a friend of mine have been using when we play together. It varies quite a bit tho since we change the builds depending on what we are facing.

[Heal 1;OAhjUoGYIPxsMm0cyNMHnV1kLA]

Sab's rit... just put discord in for damage.

[Curse 1;OAhkUoG5xJqTMDRwGsDfCMWVN5C]

AoE hex spammer obviously suffering is a useless hex but fact that it hits multiple foes makes it worth while.

[MM;OANDUslfOxsqAaAPEQqHvuqK]

Another sab build with a different elite.

[Cursel 2;OAhDUqhHTxM2BWClBMi7OVVJXA]

Secondary curse necro with some more useful curses.

[Heal 2;OAhjUoGYIPxsMm0cyNMreV1kLA]

Another rit for healing... put recuperation in there instead of life.

[Earth Ele;OgdTkYW6zJVgMWgMtTRrAW8KAA]

AP Earth warder.

We were running two mm's at one point but found it wasn't really that advantageous. So we started testing out that earth ele. So far the hero AI seems to be pretty good at using assassin's promise...and even when he doesn't he has those great wards which make him worth while.

[Nec Earth;OAZDUshpSxMqBKgnOtCwCvCVVA]

Also been trying out this nec with wards he seems decent as well.

Last edited by Darkside; Aug 11, 2008 at 05:37 AM // 05:37..
Darkside is offline   Reply With Quote
Old Aug 11, 2008, 05:52 AM // 05:52   #23
Desert Nomad
 
DarkSpirit's Avatar
 
Join Date: Feb 2006
Location: Redmond
Default

Quote:
Originally Posted by Darkside
..snip..
Nice, that 6-heroes discord build is most similar to what I also use, right now.

Extinguish is nice for certain areas with lots of burning/disease, but for most places I replace it with Foul Feast instead.
DarkSpirit is offline   Reply With Quote
Old Aug 11, 2008, 06:01 AM // 06:01   #24
Jungle Guide
 
Join Date: May 2008
Default

Quote:
Originally Posted by DarkSpirit
blah, blah, blah.
The point is not having 24 minions, thats a bonus. the point is that having one character spending all his time on minions when you could have 3 doing it while still filling other roles is just stupid. A single MM is not optimal, minions are spawned slowly and are bound and limited to a single character.when you spread the job out you basically gain that character, that was spending all his time on minions, who can now fill another role.
-Lotus- is offline   Reply With Quote
Old Aug 11, 2008, 06:07 AM // 06:07   #25
Desert Nomad
 
DarkSpirit's Avatar
 
Join Date: Feb 2006
Location: Redmond
Default

Quote:
Originally Posted by -Lotus-
The point is not having 24 minions, thats a bonus. the point is that having one character spending all his time on minions when you could have 3 doing it while still filling other roles is just stupid. A single MM is not optimal, minions are spawned slowly and are bound and limited to a single character.when you spread the job out you basically gain that character, that was spending all his time on minions, who can now fill another role.
Like I have said, Animate Bone Minion is a 3s cast, whenever a corpse appear all 3 heroes would be competing for it rather than spending time spamming discord. A single MM is all that you would need and MM would not stop at 10 minions, they keep casting even after they maxed out, replacing old minions with the new ones.

Last edited by DarkSpirit; Aug 11, 2008 at 06:09 AM // 06:09..
DarkSpirit is offline   Reply With Quote
Old Aug 11, 2008, 06:09 AM // 06:09   #26
Jungle Guide
 
Join Date: May 2008
Default

Quote:
Originally Posted by DarkSpirit
Like I have said, Animate Bone Minion is a 3s cast, whenever a corpse appear all 3 heroes would be competing for it rather than spending time spamming discord. A single MM is all that you would need.
corpses do not always appear 1 at a time, and heroes will Never start casting a summon as soon as something dies. have you ever played with heroes before?
-Lotus- is offline   Reply With Quote
Old Aug 11, 2008, 06:14 AM // 06:14   #27
Desert Nomad
 
DarkSpirit's Avatar
 
Join Date: Feb 2006
Location: Redmond
Default

Quote:
Originally Posted by -Lotus-
corpses do not always appear 1 at a time, and heroes will Never start casting a summon as soon as something dies. have you ever played with heroes before?
Why do you have to resort to insults and flames first whenever someone disagrees with you?

In a discord build where it is single-targeting, corpses do tend to appear 1 at a time in general.
DarkSpirit is offline   Reply With Quote
Old Aug 11, 2008, 06:21 AM // 06:21   #28
Wilds Pathfinder
 
Washi's Avatar
 
Join Date: May 2007
Default

I guess I will have to change the ele for something else but I dont like wards cause heroes dont care about them at all, even if you flag them they will get out of it as soon as some damage hits them.

And I think I will put jagged bones on the mm for the additional minions and bleeding.

Oh and about vengeance, I put it there cause there wasnt any better res for that hero since he has no points in healing. I make sure to keep it disabled so he doesnt do anything stupid with it like resing mm.

Quote:
Originally Posted by -Lotus-
corpses do not always appear 1 at a time, and heroes will Never start casting a summon as soon as something dies. have you ever played with heroes before?
Actually yes they will summon a minion asap if they are not doin anything else at the moment. Your idea is terrible and I for sure will not use more than one MM.

Last edited by Washi; Aug 11, 2008 at 06:27 AM // 06:27..
Washi is offline   Reply With Quote
Old Aug 11, 2008, 06:28 AM // 06:28   #29
Forge Runner
 
MercenaryKnight's Avatar
 
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
Default

Lotus, no need to bother responding any more. We disagree with using more than one character with a minion spell. You may do whatever you want, and if other people decide it's a good idea they can do the same.

Anyways, once I am not lazy I will get a copy of all the templates I have been trying and will look for improvement. Basically 2 curse necros with restoration heals, one bringing suffering and weaken armor the other having shadow of fear and enfeebling blood. Mainly so I won't have one doing all the hexing and it's split up so they cast quickly and get to their discord spam.

Also have the n/mo healer, protecter and mm from above. With an additional n/rt healer for the most part. Probably overkill for now, would perhaps like to try an n/e with churning earth, ward against melee, ward against foes and some other utilities.
MercenaryKnight is offline   Reply With Quote
Old Aug 11, 2008, 07:55 AM // 07:55   #30
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
Default

I'm running a couple of copies of malign intervention with one char with verata's gaze.
bigger minion wall, no corpse fighting, hex, healing reduction.
Turbobusa is offline   Reply With Quote
Old Aug 11, 2008, 08:04 AM // 08:04   #31
Forge Runner
 
distilledwill's Avatar
 
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
Default

I kinda think that 4/5 discord spikers is more than enough, 3 is usually enough to take down a foe very quickly. I've been trying to come up with a 6 man build and this is what Ive concocted:

[build prof=N box curse=9+1 soul=9+1 death=12+1+1][Discord][Weaken Armor][Enfeebling Blood][Defile Defenses][Barbs][Suffering][Signet Of Lost Souls][Rip Enchantment][/build]

[Build prof=N/Mo box soul=9+1 Death Magic=12+1+3 protect=10][Discord][Animate Bone Minions][Death Nova][Feast For The Dead][Aegis][Protective Spirit][Reverse Hex][Signet Of Lost Souls][/build]

[build prof=N/Rt box Soul=9+1 Death=12+1+1 Restoration=10][Discord][rotting flesh][Putrid Bile][Weapon Of Warding][Protective Was Kaolai][Life][Signet Of Lost Souls][Flesh Of My Flesh][/build]

[build prof=N/Rt box Soul=9+1 Death=12+1+1 Channeling=10][Discord][Rising Bile][Vile Miasma][Splinter Weapon][Ancestors' Rage][Destruction][Signet Of Lost Souls][Death Pact Signet][/build]

[build prof=N/Mo box Death=12+1+3 SoulReaping=9+1 Healing=10][Jagged Bones][Animate Bone Minions][Death Nova][Infuse Condition][FOul Feast][Dwayna's Sorrow][Cure Hex][Signet Of Lost Souls][/build]

[build prof=N/Rt box Soulreaping=12+1+1 Restoration=12][Xinrae's Weapon][Weapon Of Warding][Mend Body And Soul][Spirit Light][Protective Was Kaolai][Signet Of Sorrow][Signet Of Lost Souls][Death Pact SIgnet][/build]

Prot, Healing Prayers, Weakness and 2 Restoration Magic peeps means theres plenty of healing. Whilst 4 discord + hexes and minions means things go down faaaaaaaast.

Last edited by distilledwill; Aug 11, 2008 at 08:25 PM // 20:25..
distilledwill is offline   Reply With Quote
Old Aug 11, 2008, 08:35 AM // 08:35   #32
Forge Runner
 
MercenaryKnight's Avatar
 
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
Default

The destruction spirit is a nice touch, especially since with a foul feast infuse condition mm we don't need recovery. Since I am starting to run with my save yourselves paragon instead of assassin's promise (partner uses that) I will consider getting rid of my restoration support for a channeler. Noticed the spirit's radius is about the size of well/ward which isn't much. But most likely will help against any form of melee trying to get towards your characters. Plus they'll most likely go after the low life spirit.

Though, with save yourselves I will note that protective spirit doesn't seem to be required for anything. I did the hm disc of chaos as well as that one battle with the norn group and stood right in the middle of it all. Only had a single death which was the mm (most likely after a sacrifice from blood of the master). Also did warband of brothers in hm and didn't bother with interrupts or pulling at the final boss + the big statue things. Just ran right into them all and save yourselves kept everything under control.

Last edited by MercenaryKnight; Aug 11, 2008 at 08:37 AM // 08:37..
MercenaryKnight is offline   Reply With Quote
Old Aug 11, 2008, 08:43 AM // 08:43   #33
Desert Nomad
 
Cathode_Reborn's Avatar
 
Join Date: Sep 2006
Default

I've never considered any nec an "MM" in the setup I use. Death Nova, animate spells, BotM, are all put on different heroes so they all basically work as one MM. I found this useful cause it doesn't "force" one hero to constantly be animating and managing the minions.

After the first kill, I do sometimes notice all 3 heroes stop to make a minion. The rest of the time it never really happens because they all become busy doing other things or their animate spell is still recharging. This is why I usually avoid Animate spells with 5sec recharges - I don't want any of them to spend too much time casting minion-related stuff.
Cathode_Reborn is offline   Reply With Quote
Old Aug 11, 2008, 03:31 PM // 15:31   #34
Desert Nomad
 
DarkSpirit's Avatar
 
Join Date: Feb 2006
Location: Redmond
Default

Quote:
Originally Posted by distilledwill
I kinda think that 4/5 discord spikers is more than enough, 3 is usually enough to take down a foe very quickly. I've been trying to come up with a 6 man build and this is what Ive concocted:

[build prof=N box soul=12+1 death=12+1+1][Discord][Weaken Armor][Enfeebling Blood][Defile Defenses][Barbs][Suffering][Signet Of Lost Souls][Rip Enchantment][/build]
6 curse skills with 0 to curse?

You effectively only have 1 spike healer the other is just kaolai and weapon of warding? How well does that do in low or zero corpse areas?

I would replace one of your MMs with another restore healer proper and decrease the dependence on corpses.

If you search Sab's thread, in the past, I proposed replacing her restore healer with another MM for a dual MM build. I tested it and it works better as long as corpses are plentiful. Having more minions reduces the need for heals, and you can even kill faster. But Sab rejected it because of its dependence on corpses in low corpse areas, so I have been on the dual MM side of the argument before.

Last edited by DarkSpirit; Aug 11, 2008 at 04:49 PM // 16:49..
DarkSpirit is offline   Reply With Quote
Old Aug 11, 2008, 04:07 PM // 16:07   #35
Krytan Explorer
 
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
Default

Very similar to an earth hero that I've been tinkering with.

But why not use [ward of weakness] instead of [ward against elements]? Does [ward against elements] really help much?

Quote:
Originally Posted by Darkside
[Earth Ele;OgdTkYW6zJVgMWgMtTRrAW8KAA]

AP Earth warder.

We were running two mm's at one point but found it wasn't really that advantageous. So we started testing out that earth ele. So far the hero AI seems to be pretty good at using assassin's promise...and even when he doesn't he has those great wards which make him worth while.
Paul Dawg is offline   Reply With Quote
Old Aug 11, 2008, 06:19 PM // 18:19   #36
Krytan Explorer
 
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
Default

Here's my attempt to make a Discord team:

Hero #1, N/Mo, death magic, soul reaping, protection

[discord][animate bone minions][death nova][putrid bile][aegis][signet of lost souls][blood of the master][protective spirit]

This is basically the Sabway MM but with [discord] as his elite, though frankly I think [jagged bones] is fine since you still have five other heroes spamming [discord]. That will give you more minions for your buddy's [dwayna's sorrow], too. Either way, lots of minions to drive your necro machine.

Hero #2, N/Rt, death magic, soul reaping, curses

[discord][foul feast][plague sending][enfeebling blood][barbs][defile defenses][weaken armor][death pact signet]

It eats conditions with [foul feast] and then sends them back out with [plague sending]. Also spams lots of cheap hexes. You can use [rigor mortis] instead of [defile defenses] if you prefer. For the last hex, you could substitute [suffering] for its slightly larger AoE effect if you prefer, but I think it's a weak skill.

Hero #3, N/Me, death magic, soul reaping, illusion magic

[discord][fragility][epidemic][hypochondria][clumsiness][soothing images][shrinking armor][resurrection signet]

Creates tons and tons of conditions.

Hero #4, N/Rt, death magic, soul reaping, restoration magic

[discord][weapon of warding][mend body and soul][spirit light][protective was kaolai][life][weapon of shadow][foul feast]

Basically the Sabway N/Rt healer, but with [discord] as the elite. And [weapon of shadow] helps spread blind.

Hero #5, N/Mo, death magic, soul reaping, healing prayers

[discord][dwayna's sorrow][signet of rejuvenation][dwayna's kiss][heal area][heal party][signet of lost souls][vengeance]

The best way to take advantage of [dwayna's sorrow] is to make a healing prayers N/Mo and stick it on there. If you think it's overkill to have both [heal area] and [heal party], you could use something like [patient spirit] for one of them. But you can put more expensive things on here than you would with a primary Mo hero.

Hero #6, N/Rt, death magic, soul reaping, curses, channeling magic

[discord][splinter weapon][bloodsong][painful bond][mark of pain][rotting flesh][rip enchantment][death pact signet]

This guy has to do a lot of different things, so don't go crazy with death magic here. High rank in curses isn't very important either.

Last edited by Paul Dawg; Aug 28, 2008 at 05:13 PM // 17:13..
Paul Dawg is offline   Reply With Quote
Old Aug 11, 2008, 08:16 PM // 20:16   #37
Forge Runner
 
distilledwill's Avatar
 
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
Default

Quote:
Originally Posted by DarkSpirit
6 curse skills with 0 to curse?

You effectively only have 1 spike healer the other is just kaolai and weapon of warding? How well does that do in low or zero corpse areas?

I would replace one of your MMs with another restore healer proper and decrease the dependence on corpses.

If you search Sab's thread, in the past, I proposed replacing her restore healer with another MM for a dual MM build. I tested it and it works better as long as corpses are plentiful. Having more minions reduces the need for heals, and you can even kill faster. But Sab rejected it because of its dependence on corpses in low corpse areas, so I have been on the dual MM side of the argument before.
Ooops.. missed out the curse attribute. Ill change it in a second. The healing is plentiful considering there's prots, minor heals from Dwayna's, weakness, the secondary healer (yes, just WoW and Kaolai) and a minion wall. Bear in mind that I play as a BHA ranger, I focus on the damaging casters effectively taking them out of the game. I always try to take agro on myself whilst under Prot Spirit.

Last edited by distilledwill; Aug 11, 2008 at 08:45 PM // 20:45..
distilledwill is offline   Reply With Quote
Old Aug 11, 2008, 08:34 PM // 20:34   #38
Wilds Pathfinder
 
Washi's Avatar
 
Join Date: May 2007
Default

I'm glad that everyone's sharing their thoughts, but I have a specific question.
I put this build together mostly for DOA, since elite areas is the only thing that's left for me in this game (pve-wise). Considering this, I need powerful hex removals, and the regular ones are simply not enough.

I need you guys to help me with Divert hexes build. This is what I have in mind:
[build prof=N/Mo pve name="Divert" box soul=10+1+1 prot=12 curse=8][Divert hexes][aegis][remove hex][Signet of Lost Souls][vocal minority][rip enchantment][envenom enchantments][resurrection signet][/build]

I don't want him to have prot spirit since 2 spammable 10e spells is to much for a hero (maybe if I keep it disabled). Vocal Minority is there cause I had no better idea (it's prolly better to leave an open spot lolz). I'll be glad if you help me make that guy better. thx

Also do heroes chain aegis? Or will they go stupid and cast it in the same moment?

Last edited by Washi; Aug 11, 2008 at 08:37 PM // 20:37..
Washi is offline   Reply With Quote
Old Aug 11, 2008, 08:59 PM // 20:59   #39
Krytan Explorer
 
Darkside's Avatar
 
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
Default

Quote:
Originally Posted by Paul Dawg
Very similar to an earth hero that I've been tinkering with.

But why not use [ward of weakness] instead of [ward against elements]? Does [ward against elements] really help much?
I did try [ward of weakness] but with two curse necros with [enfeebling blood] I didn't think it was needed. As for [ward against elements] I figured it couldn't hurt but I'm still testing it out.
Darkside is offline   Reply With Quote
Old Aug 11, 2008, 10:02 PM // 22:02   #40
Desert Nomad
 
DarkSpirit's Avatar
 
Join Date: Feb 2006
Location: Redmond
Default

Quote:
Originally Posted by distilledwill
Ooops.. missed out the curse attribute. Ill change it in a second. The healing is plentiful considering there's prots, minor heals from Dwayna's, weakness, the secondary healer (yes, just WoW and Kaolai) and a minion wall. Bear in mind that I play as a BHA ranger, I focus on the damaging casters effectively taking them out of the game. I always try to take agro on myself whilst under Prot Spirit.
Like I said, you can reduce the need for healing by bringing another MM and I have done that to Sab's build myself, Dwayna's on more minions can cover most of it. But that increases your reliance on corpses.

Last edited by DarkSpirit; Aug 11, 2008 at 10:06 PM // 22:06..
DarkSpirit is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Discord Team Cathode_Reborn Heroes & AI 39 Aug 11, 2008 07:37 PM // 19:37
samerkablamer Heroes & AI 7 Jul 24, 2008 05:12 PM // 17:12
NecroticChanter The Campfire 10 May 25, 2008 03:51 PM // 15:51
Cathode_Reborn The Campfire 3 Jun 12, 2007 09:31 AM // 09:31
What about Heroes in Team Arenas? NeHoMaR Sardelac Sanitarium 20 Nov 08, 2006 10:13 PM // 22:13


All times are GMT. The time now is 08:23 AM // 08:23.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("